![wild arms xf wild arms xf](https://images3.alphacoders.com/746/thumb-1920-746007.jpg)
Not subject to evade or reduction outside of immunity. Rob Turn (32MP): 75% chance to cancel the targeted enemies next turn when it comes and grant Clarissa a turn at that time (increases her CTB to 100). Reduces Clarissa to half her current HP after use.Įncourage (8MP): Boost nearby allies current Rfx so that they usually get a near-instant turn. Damage is dependant on Clarissa's current HP % and decreases linearly to 0 at 1 HP. Only usable if a direct hex connection can be made between Clarissa and her foe at the start of her turn. Howling Shot (32MP): 68 physical damage to a straight line. Halves the HP cost of Sacrifice (takes 50%CHP instead of HP-1)Īttack: 26 physical damage. Weapon with infinite range in a straight line.įour Leaf Clover: Def+207, Res+287, Eva+207, Wgt+9. Things remaining: Critical rates, Counter rates, bosses.
Wild arms xf Pc#
Matters only when a PC doubles or steals/cancels the enemy's turn, in Clarissa/Levin's case. Each hit in the chain increases damage over the base by 4%, so 4% for 1, 8% for two, 12% for 3, and so on. This counter affects damage dealt by the attacker, and is reset when either an enemy takes an action (or just gets a turn) or one of your PCs doesn't attack/misses. This listed resistance appears to be against the attack power of an attack before defense is factored in, so their actual affect is more than the flat rate.Īssumed enemy stats: 350 DEF, 350 RES, 325 EVA, 150 RFX, and 350 AIM.Ī special note: For each attack a PC does, a "Hit" counter is incremented. This is about average for enemies on the last maps.Įlemental Resist: Listed resistance against the 4 elements in XF: Fire, Earth, Water, and Wind. Everyone else takes a serious nosedive.Įffective Evade: Evade rate against 350 AIM. If you only allow store-bought stuff, Alexia is boosted a little and Clarissa all ^_^ ^_^. I assumed penultimate synthesizable stuff (Ultimates that require all item scopes and massive amounts of money are outside the realm of reason and push aftergame, sorry. These usually have passive abilities on them. Specific to each PC.Įquipment: A character’s weapon and armor. Innate skills: Skills that grant passive effects to the characters. the attacks and abilities they can use on their turn. Original Commands: A characters command skillset, I.e. 1% hit rate reduction for every 4 points of Eva. 1 point reduction for every 6 points of Res.ĪIM: Accuracy. MAG: Stat that determines magical damage/healing. 1 point reduction for every 6 points of defense. Said damage is never fatal.ĪTK: Stat that determines physical damage.ĭEF: Stat that reduces physical damage. When VP reaches 0, the WGT deduction starts shaving off HP instead of VP.
Wild arms xf full#
A character starts the battle with full VP and at the end of each round this is decremented by their equipment WGT. Warning: Minor spoilers (well, maybe not minor but come on).